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Xconq 7.2.2
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ww2-div-pac.g
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(game-module "ww2-div-pac"
(title "WWII, Division-level, Pacific")
(blurb "base module for divisional/theater-level WWII in the Pacific")
)
(unit-type a-inf-bn (image-name "inf-bn")
(help "Allied infantry battalion"))
(unit-type a-inf-reg (image-name "inf-reg")
(help "Allied infantry regiment"))
(unit-type a-inf-bde (image-name "inf-bde")
(help "Allied infantry brigade"))
(unit-type a-inf-div (image-name "inf-div")
(help "Allied infantry division"))
(unit-type a-inf-corps (image-name "inf-corps")
(help "Allied infantry corps"))
(unit-type a-inf-army (image-name "inf-army")
(help "Chinese infantry army"))
(define a-inf-types (a-inf-bn a-inf-reg a-inf-bde a-inf-div a-inf-corps a-inf-army))
(unit-type a-marine-bn (image-name "marine-bn")
(help "Allied marine battalion"))
(unit-type a-marine-reg (image-name "marine-reg")
(help "Allied marine regiment"))
(unit-type a-marine-bde (image-name "marine-bde")
(help "Allied marine brigade"))
(unit-type a-marine-div (image-name "marine-div")
(help "Allied marine division"))
(define a-marine-types (a-marine-bn a-marine-reg a-marine-bde a-marine-div))
(unit-type a-para-div (image-name "para-div")
(help "Allied airborne division"))
(unit-type a-spec-reg (image-name "spec-reg")
(help "Allied special forces regiment"))
(unit-type a-armor-bde (image-name "armor-bde")
(help "Allied armor brigade"))
(unit-type a-engr-reg (image-name "engr-reg")
(help "Allied engineer regiment"))
(define a-other-types (a-para-div a-spec-reg a-armor-bde a-engr-reg))
(define a-ground-types (append a-inf-types a-marine-types a-other-types))
(add a-ground-types possible-sides "allied")
(unit-type j-inf-bn (image-name "inf-bn")
(help "Japanese infantry battalion"))
(unit-type j-inf-reg (image-name "inf-reg")
(help "Japanese infantry regiment"))
(unit-type j-inf-bde (image-name "inf-bde")
(help "Japanese infantry brigade"))
(unit-type j-inf-div (image-name "inf-div")
(help "Japanese infantry division"))
(define j-inf-types (j-inf-bn j-inf-reg j-inf-bde j-inf-div))
(unit-type j-marine-bn (image-name "marine-bn")
(help "Japanese marine battalion"))
(unit-type j-para-bde (image-name "para-bde")
(help "Japanese airborne brigade"))
(unit-type j-armor-bde (image-name "armor-bde")
(help "Japanese armor brigade"))
(unit-type j-engr-reg (image-name "engr-reg")
(help "Japanese engineer regiment"))
(define j-other-types (j-marine-bn j-para-bde j-armor-bde j-engr-reg))
(define j-ground-types (append j-inf-types j-other-types))
(add j-ground-types possible-sides "japanese")
(unit-type hq (image-name "flag"))
(define ground-types (append a-ground-types j-ground-types hq))
(unit-type apd (image-name "ap")
(help ""))
(unit-type aa (image-name "ap")
(help "amphibious assault ship"))
(unit-type de (image-name "dd") ; (should have a distinct DE picture?)
(help "destroyer escort"))
(unit-type dd (image-name "dd")
(help "destroyer"))
(unit-type ss (image-name "sub")
(help "submarine"))
(unit-type cl (image-name "ca")
(help "light cruiser"))
(unit-type ca (image-name "ca")
(help "heavy cruiser"))
(unit-type cve (image-name "cv")
(help "escort carrier"))
(unit-type cvl (image-name "cv")
(help "light carrier"))
(unit-type cvs (image-name "cv")
(help "seaplane carrier"))
(unit-type cv (image-name "cv")
(help "aircraft carrier"))
(unit-type bc (image-name "bb")
(help "battlecruiser"))
(unit-type bb (image-name "bb")
(help "battleship"))
(define transport-types (apd aa))
(define small-ship-types (apd aa de dd ss))
(define large-ship-types (cl ca cve))
(define capital-ship-types (cvl cvs cv bc bb))
(define carrier-types (cve cvl cvs cv))
(define ship-types (append small-ship-types large-ship-types capital-ship-types))
(unit-type airfield (image-name "airbase"))
(unit-type airbase)
(unit-type port (image-name "anchor"))
(unit-type town (image-name "town20"))
(unit-type city (image-name "city20"))
(define place-types (airfield airbase port town city))
(material-type org ; organization
(help "important to do things, acquired from HQs"))
(material-type air ; aircraft
(help "attached aircraft used for support"))
(terrain-type sea
(help "open water"))
(terrain-type atoll
(help "group of small coral islands, surrounded by lagoon"))
(terrain-type clear (image-name "plains"))
(terrain-type jungle (image-name "forest"))
(terrain-type hills)
(terrain-type mountains)
(terrain-type road
(subtype connection))
(terrain-type river
(subtype border))
(terrain-type reef (image-name "gray")
(subtype border)
(help "a band of coral reefs, usually between land and ocean"))
(define water (sea atoll))
(define land (clear jungle mountains))
(define cell-t* (sea atoll clear jungle hills mountains))
;; Atolls don't have obvious shorelines, so call them liquid.
(add water liquid true)
;;; Static relationships.
(table vanishes-on
(ground-types sea true)
(ship-types land true)
(place-types sea true)
((town city) atoll true)
)
(add sea capacity 100)
(add land capacity 4)
(add transport-types capacity 12)
(add (port town city) capacity (8 8 32))
(table unit-size-as-occupant
(u* transport-types 99)
(u* place-types 99)
;; (should account for varying size of ground units)
(ground-types transport-types 1)
(ground-types (town city) 1)
(ship-types (port town city) 1)
)
(table unit-storage-x
(u* org 1)
;; Aircraft complements for various types of carriers.
(carrier-types air (24 36 12 72))
(place-types air (72 144 0 288 576))
)
;;; Vision.
(set terrain-seen true)
(add u* already-seen 20)
(add place-types already-seen 100)
;; Range should depend on availability of scout aircraft...
(add carrier-types vision-range 4)
(add place-types vision-range 4)
;;; Action parameters.
(add ground-types acp-per-turn 1)
(add ship-types acp-per-turn 24)
;;; Movement.
(table mp-to-enter-terrain
(ground-types sea 99)
(ship-types land 99)
(ship-types atoll 12)
)
(table mp-to-leave-terrain
(ship-types atoll 12)
)
;;; Combat.
;; For ground units, 1 battalion is approximately 1 hp.
(add a-inf-types hp-max (1 3 6 12 12 12))
(add a-marine-types hp-max (1 3 6 12))
(add a-other-types hp-max (12 3 6 3))
(add j-inf-types hp-max (1 3 6 12))
(add j-other-types hp-max (1 6 6 3))
(add a-inf-types parts-max (1 3 6 12 12 12))
(add a-marine-types parts-max (1 3 6 12))
(add a-other-types parts-max (12 3 6 3))
(add j-inf-types parts-max (1 3 6 12))
(add j-other-types parts-max (1 6 6 3))
;apd aa de dd ss cl ca cve cvl cvs cv bc bb
(add ship-types hp-max (6 6 6 6 6 4 6 4 4 4 5 5 6))
(add ship-types parts-max (6 6 6 6 6 2 2 2 1 1 1 1 1))
(add place-types hp-max (10 20 20 40 80))
(table acp-to-attack
(ship-types u* 6)
)
(table acp-to-defend
(u* ship-types 6)
)
(add carrier-types acp-to-fire 12)
(add place-types acp-to-fire 12)
(table acp-to-be-fired-on
(carrier-types carrier-types 6)
)
(add carrier-types range 8)
(add place-types range 8)
(table hit-chance
;; Ground combat.
(ground-types ground-types 50)
(ground-types place-types 50)
;; Naval combat.
(ship-types ship-types 50)
)
(table damage
;; Ground combat.
(ground-types ground-types 1)
(ground-types place-types 1)
;; Naval combat.
(ship-types ship-types 1)
)
(table consumption-per-attack
;; Expect to lose one plane in an attack.
(carrier-types air 1)
(place-types air 1)
)
(table hit-by
;; Planes can attack just about anything.
(u* air 1)
)
(table material-to-attack
(carrier-types air 6)
)
(table capture-chance
(ground-types airfield 100)
(ground-types (airbase port) 90)
(ground-types (town city) 50)
)
;;; Text.
(set action-notices '(
((disband ground-types self done) (actor " goes home"))
((disband ship-types self done) (actor " is scuttled"))
((disband u* u* done) (actee " disbands"))
((destroy u* ground-types) (actor " defeats " actee "!"))
((destroy u* ship-types) (actor " sinks " actee "!"))
((destroy u* place-types) (actor " flattens " actee "!"))
))
(set action-narratives '(
((disband ground-types self done) (actor " went home"))
((disband ship-types self done) (actor " was scuttled"))
((disband u* u* done) (actee " disbanded"))
))
;;; Defaults for testing.
;;; Some defns for the fractal percentile generator.
(set alt-blob-density 10000)
(set alt-blob-size 20)
(set alt-smoothing 6)
(set wet-blob-density 2000)
(set wet-blob-size 100)
(add cell-t* alt-percentile-min ( 0 90 90 90 97 98))
(add cell-t* alt-percentile-max ( 90 91 97 97 98 100))
(add cell-t* wet-percentile-min ( 0 0 0 50 0 0))
(add cell-t* wet-percentile-max (100 100 50 100 100 100))
;;; River generation.
(add (clear jungle hills mountains) river-chance (10.00 25.00 25.00 25.00))
(set river-sink-terrain sea)
;(table terrain-interaction (river (sea shallows) non-terrain))
(set edge-terrain sea)
(add u* start-with 1) ; one of everything
(set country-radius-min 4)
(set country-separation-min 20)
(set country-separation-max 60)
(add (sea clear) country-terrain-min (10 5))
(table favored-terrain
(u* t* 0)
(ground-types land 100)
(ship-types sea 100)
(place-types land 100)
)
(table unit-initial-supply
(u* m* 9999)
(place-types air 100)
)
;;; Sides.
(side 1 (name "Allies") (adjective "Allied") (emblem-name "flag-usa")
(class "allied") (names-locked true)
(unit-namers
(cl "us-cl-names")
(ca "us-ca-names")
(cve "us-cve-names")
(cv "us-cv-names")
(bb "us-bb-names"))
)
(side 2 (name "Japan") (adjective "Japanese") (emblem-name "flag-japan")
(class "japanese") (names-locked true)
(unit-namers
(ca "japanese-ca-names")
(cve "japanese-cve-names")
(cv "japanese-cv-names")
(bb "japanese-bb-names"))
)
(include "ng-ships")
(set calendar '(usual day))
(world 800 (year-length 365))
(game-module (design-notes (
"The map-scale is 30 miles/hex, game time is 1 day/turn."
"One unit of aircraft material is one plane."
""
"To Do:"
""
"Units with aircraft should have a long vision range."
""
"Add fuel as material, scenarios could predefine certain places to have lots."
)))